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Escape Studios Game Art Series - ZBrush for Game Art (one hour)
This session will be on digital sculpting and how it can be optimised for real time rendering. When sculpting models in ZBrush millions of polygons are utilised to capture the small details, the model will look great! but will have a massive impact on your games performance when imported. I will be demonstrating a few different methods for extracting that high-quality detail without the performance cost of an expensive 3d model. I will be demonstrating the process with environment art assets like rocks and textures, but the methods can be applied to anything you wish to create. This session will also include tips and tricks for working in ZBrush and some Q&A on game art workflows.

Jun 28, 2021 06:30 PM in London

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